Ratropolis wave 120 stats7/29/2023 they cant move to the left to defend it and make me lose just like that. my right army should be able to defend it but since there no wall. the last wave when i want to defend the left side. I think that it should also be that a wall shouldn't be a checkpoint/stand for the soilder to move left & right. if one broke out trying to get the left to go right or vice versa is really hard if you dont get that rally. because every soilder left and right need to be balance with their power and defends. should need an pdate that can upgrade our existing wall. there still need a balance to be made here and there. General does have a bounty tower that does have infinite scaling in theory, but that is probably way to slow in practice.īuilder could also use + attack on buildings for - population card in conjunction with re-use stacking for pretty good infinite scaling, but I haven't tested that yet as that sounds painful to pull off.Got to the last wave but only just 1 times. There are also some pretty powerful scaling by stacking work on watermill cards to give you infinite work cards and stacking them on a single defense tower for endless stream of arrows/projectiles or whatnot that I think should get you pretty far if you ever want to go through the pain of card spamming. This strategy got me to around wave 210, at which point I just gave up because I did not feel like watching a slide show for much longer than that. If you make your ranged unit plague doctor, you can reliably do damages up to 100k or even larger per shot. Also, if you are playing on the desert biome, you can stack re-uses with stone skin to get groups of units 9999 armor with each re-use stack, essentially giving you units with infinite armor that should never die. Combined with Re-use, you can reasonably get to 9999/9999 units. There is a scientist skill that gives played units permanent buffs in exchange for them dying 10 seconds later, but the buff stays on the card. There is still some infinite scaling (Read: only upto 9999/9999) via the scientist. The only other strat I can think of is Arena spam with Sewer and Healing Potion to buff all units to 9999 attack, or otherwise trash unit spam with Shaman with mass Shrine and Temple for permanent invincibility, but both strategy will take like 3 hr. Personally I always go Merchant start, max tax and Golden Arrow with Gold Paint Spam on Knight (can also pickup Bait for breathing room), then always pick 500% skill damage, go for Scientist for Agit and Healing Potion, and maybe Builder just for Reinforce, which works fine for me until exactly Wave 120 which I already beaten but bosses are way too Tanky for me to reasonably raise another difficulty level to post-120 (healing bosses can tank about 50 Golden Arrows) as difficulty growth is exponential. So the objective of this discussion post is simple: To ask the question of what is your strategy for reaching (and beating) Wave 120? Just recently finally 100% the game, but even on Pollution 0 I find it very hard to think of any other strategy to reach and beat Wave 120 as simply due to the fact that Infinite scaling are removed (RIP Barracks and Rally Arm) and bosses have unreasonable amount of HP
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